package br.com.lazyprogrammer.spaceshooter.model;

import br.com.limaogames.framework.model.DynamicGameObject;

/**
 * Created by Andre on 20/08/2014.
 */
public abstract class Enemy extends DynamicGameObject {

    public int damage, speed, healthBar;

    public Enemy(float x, float y, float width, float height, int damage, int speed, int healthBar) {
        super(x, y, width, height);
        this.damage = damage;
        this.speed = speed;
        this.healthBar = healthBar;
    }
}
